Hey guys,
I definitely feel like our level of communication has been less than where I’d like it to be. I apologize for that. We’ve been working really hard on all of the efforts around the game, as well as some other-life efforts to pay our bills.
The Game, Man. Talk About the Game!
I (Burton) have been hard at work designing the underlying logic that all of the enemies will use to get around. I think I have finally settled one something that will let us plug and play behaviors. So we can change how an enemy attacks by swapping out how attacking mechanism, while the rest of his behaviors like how he roams around, stays the same. Over the past few days, I’ve been working on the basic logic that a capturing robot will use to get to a building that has a Citizen in it. Just a reminder, the Citizens in Robots Love Ice Cream are your health. If you allow the robots to make off with the Citizens, then the game is over. So it’s your job to make sure the robots take as few of your Citizens as possible.
Our creative efforts have been spent working on building concepts and robot concepts for the first level. We’ve finished that, picked out the five non-boss robots to use in the first level, and we have defined their functions and behaviors. Next steps on that front is to model all of these items out and get them in the game world. Once we’re happy with how they read from a form standpoint within the game, we’ll work on getting the robots and buildings modeled and textured. We’ll also start animating the robots.
Our immediate focus is to work through the entire first level of the game and learn our lessons from it. We want to try and get as much of the bumps and bruises related to the gameplay experience behind us as possible. My reasoning is we don’t want to be making the same mistakes across all five of our game levels at the same time. Once we’re happy with where that first level is, we’ll show it off to you guys. We’re trying to hold our cards a little closer to our chest than we did during Kickstarter to protect our interests (and yours!).
Kickstarter Rewards
We’re currently in the process of ordering a lot of the pieces to fulfill rewards. We’ll be placing our sticker and postcard orders in the next 48 hours. We’ve got paper samples for the posters and once we choose which stock we’ll use, we’ll order enough for our first run of posters and drop that off at the printers for printing. We’re looking at using Finch 100lb Cover stock (Not sure on the color or exact type just yet). It’s serious stuff and one of our favorite artists uses it for his posters. As for the t-shirts, we’ll be working on those while the posters are being printed off. It’s crazy how much there is to do apart from working on the actual game. Still, we’ve put a lot of work and care into making sure the rewards our Kickstarter backers are getting are top notch.
Once each reward piece is completed and we start fulfilling our physical reward obligations, I’ll make a point to post the designs here so you guys can check them out. We’re planning on creating a store for some of this stuff too, so if you didn’t back the project or just want more of what we’re selling, you’ll be able to get it there. We’ll be doing some more merchandising stuff as we roll out each level, but I’ll leave it at that for now!
Thank you for all of your encouragement and support. Have a great one!