Sorry I’m tardy on my Kickstarter posts. There hasn’t been a lot of visual things to show for the efforts put forth. Most of the effort has been under the hood type tasks and reworking some things to better serve a wider variety of the game’s needs. The past few weeks have been long and pretty arduous, especially from an emotional standpoint. There’s still a lot to be done.
The good news is I’ve been trying to get it into my head to quit being so hard on myself and just focus on what really matters: making the game fun. So my mantra for the past few weeks has been: “getting back to basics”. It’s easy with the creative help I’ve had to get the visuals looking fantastic, but that’s ultimately not what will keep everyone engaged in the experience. I’ve been spending a lot of time sketching level ideas lately. Just getting the core vision of what the game should be according to what I see when I close my eyes and envision what a great version game of this game is.
I’m also toiling over a method to more expediently build our game levels. This includes everything from how big a planet is radius-wise to the environment props that affect gameplay directly. It’s been difficult to plan and implement this due to the round nature of the planet. Assets that would work for one planet radius won’t work for another so I’m talking with a few Unity plugin developers and working on a solution of my own to allow us to lay the level out in 2D (think a Super Mario Bros. level) and wrap that around a planet. If we just place things as we have, the lack of roundness is limiting and it counters the perspective we have, throwing it off slightly. Maybe one day I’ll be able to demo clearly the difference when I’m through with this aspect.
I appreciate you guys taking the time to follow along and I would love any additional encouragement you could afford to toss my way. The progress hasn’t been as quick lately as it was in 2012. Our main (and currently only) artist is tied up with his full-time job and carving out time in the midst of a 60-80 hour salary work week for him has proved very difficult. With this in mind, I still feel that circumstances are challenges presented to us so that we can overcome. I think we will do just that :).